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Evaluation: one hundred ten% Gaming is an exhilarating new gaming journal that’s choked with information and experiences, on-line LOLs, tricks and suggestions, puzzles, comps and more!

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Extra info for 110% Gaming, Issue 22, 2016

Sample text

That mentor can also open doors with future clients. 3. Plan This does not mean make a business plan. That comes later. The planning that has to happen at the start of your enterprise is based on your idea. What would it take 31 chapter four l getting started to make the concept understandable to clients and VCs? For example, maybe you have a unique approach to a serious game, and it has features that are clearly superior and valuable. How can you present it to potential serious game customers in such a way that they’ll want to hire you to develop a game using your idea?

So a successful game company took ­planning of all things! Roland would never waste his time on anything like that. Instead, he attacked his princely purchasers for bad management and poor follow-through. And Roland the Tall kept right on building game companies on impulse and whim. And he kept right on selling them to the unsuspecting buyers who, in turn, continued to pay handsomely for the privilege… of going bankrupt. The Moral of the Fable The problem with wizardry in our world is that it really does exist.

L If you’re an independent game developer, your job will probably be to work as a subcontractor for one of those companies. To get the company on your prospect list, check the Internet to discover grants that have been awarded in various areas, and then use the steps presented in this chapter to call on those companies. Attend trade conferences to stay up-to-date on issues, and cultivate client and referral contacts. com. l 47 six chapter Client Management Introduction Who is your customer? In the serious game business, it may be the firefighters who are playing your game to learn safety techniques.

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