Download A Hole in the Sky (Resistance, Book 2) by William C. Dietz PDF

By William C. Dietz

The legitimate prequel to the blockbuster videogame Resistance 3.

America. July 1953.
 
In this reputable prequel to Resistance 3, customers usually are not having a look up for planet Earth or Lieutenant Joseph Capelli. With the Chimera invasion in complete swing, the United States has crumbled less than the fierce alien juggernaut, its defenses overrun, hundreds of thousands lifeless, the remaining left to fend for themselves. Many try and keep away from the alien virus that turns people into Chimeran killing machines.

Capelli could be a pariah to the military for killing hero Nathan Hale, yet he's nonetheless a patriot battling to avoid wasting the rustic and its voters. even though, a few squaddies are able to shoot him on sight—not to say that Hale’s attractive sister has each cause on the earth to wish him stone useless. yet Capelli’s used to being in risky occasions and taking loopy hazards. And the next step he intends to make is natural suicide.

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Extra info for A Hole in the Sky (Resistance, Book 2)

Example text

No matter what the level of the player, trains seem to form a kind of universal connection point. But the fact that there are norms regarding what to do in a train situation also gives the community methods for evaluating the player who caused the problem. Starting trains is a not infrequent method of “griefing” other players (causing havoc), and groups of players often decide fairly quickly, sometimes through public debate, whether or not a train was unintentional but excusable, unintentional but “dumb” (caused by poor judgment and probably avoidable), or intentional and therefore a grievance.

For example, when fighting the Sleeper—a particularly tough mob that would only appear once in the game—was first successfully undertaken on a server, other players cheered the guild who accomplished it. Indeed, in one case a player argued that by taking on difficult new mobs, high-level guilds help out the entire server: They should be given a medal and a monument for being DIFFERENT! . Probably one of the only top flight guilds server wide going a different road and doing something original.

Groups, for example, are formal collections in which people, once joined together, can monitor each other, use a private chat channel, and all gain experience points based on teamwork. The formal group in EQ also has a leader who can invite and disband members. At the guild level people are now able to bring up a tool that allows them to see all the members of their association and where they are in the world. All guild members share a “tag” on their name identifying their guild affiliation. Guilds also have automatic private-chat channels and can set “messages of the day”—broadcast messages that all guild members see when logging in.

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