By Drew Karpyshyn
Initially released in 2001.
Death to the kids of Bhaal!
On the run and hunted by way of every body in Faerûn, Bhaal’s offspring are being burnt up. rather than ridding the land of evil, every one kill provides extra energy to a vicious crew of Bhaalspawn cause on returning their father to the world.
Follow the final word conflict of the kids of Bhaal during this exciting novel according to the pc video game from BioWare and interaction!
Read or Download Baldur's Gate II: Throne of Bhaal (Forgotten Realms: Baldur's Gate, Book 3) PDF
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Additional resources for Baldur's Gate II: Throne of Bhaal (Forgotten Realms: Baldur's Gate, Book 3)
I had been playing mostly alone for about three weeks, had accepted an invitation from another guild just to see what it was like, and reached level 24, when I got the invitation from Mercenaries, the guild that Erik was a member of. As Taylor (2008c) notes, guilds have different group cultures. In the case of Mercenaries, it is likely that its RL demographics played an important role for the way it was run. Mercenaries was what Williams et al. (2006) would describe as a ‘huge’ guild—at that time containing 152 characters (and at the time of writing, over 250).
I would then play 4–7 nights, with an average playtime of about 15–35 hours a week. I guess this fits Steinkuhler’s description of what it takes to do ‘standard maintenance’—both as regards upholding my main character’s gear, my own performance, and my relations with the guild members. One reason why I spent all this time playing was of course to gather research material and to get acquainted with and understand the environment and the informants. Another reason was that I came to enjoy the game, which eventually turned out to be my preferred leisure activity.
5. Some of the paragraphs in this section have been used before in Sundén (2010a). 6. For important exceptions, see for example Armstrong (2000); Liljeström and Paasonen (2010); Pearce (1997); Sobchack (2004). 7. ) (2008b). For a nice overview of the social dynamics of the game, see Nardi and Harris (2006). Introduction 21 8. Raids and instances are tasks that are solved in groups, often in maze-like caves or ruins. The mission is to, by concerted efforts, proceed through the instance, kill the monsters (mobs and bosses) that are there and gather the loot that they carry.